2017 CPU Benchmarking

For our review, we are implementing our fresh CPU testing benchmark suite, using new scripts developed specifically for this testing. This means that with a fresh OS install, we can configure the OS to be more consistent, install the new benchmarks, maintain version consistency without random updates and start running the tests in under 5 minutes. After that it's a one button press to start an 8-10hr test (with a high-performance core) with nearly 100 relevant data points in the benchmarks given below. The tests cover a wide range of segments, some of which will be familiar but some of the tests are new to benchmarking in general, but still highly relevant for the markets they come from.

Our new CPU tests go through six main areas. We cover the Web (we've got an un-updateable version of Chrome 56), general system tests (opening tricky PDFs, emulation, brain simulation, AI, 2D image to 3D model conversion), rendering (ray tracing, modeling), encoding (compression, AES, h264 and HEVC), office based tests (PCMark and others), and our legacy tests, throwbacks from another generation of bad code but interesting to compare.

Our graphs typically list CPUs with microarchitecture, SKU name, cost and power. The cost will be one of two numbers, either the 1k unit price 'tray price' for when a business customer purchases 1000 CPUs, or the MSRP likely to be found at retail. The problem here is that neither Intel nor AMD are consistent: Intel has a tray price for every CPU, but an MSRP only for parts sold at retail. AMD typically quotes MSRP for CPUs at retail, tray prices for enterprise CPUs, and doesn't say much about OEM only parts. We try to find a balance here, so prices may be $10-$20 from what you might expect.

A side note on OS preparation. As we're using Windows 10, there's a large opportunity for something to come in and disrupt our testing. So our default strategy is multiple: disable the ability to update as much as possible, disable Windows Defender, uninstall OneDrive, disable Cortana as much as possible, implement the high performance mode in the power options, and disable the internal platform clock which can drift away from being accurate if the base frequency drifts (and thus the timing ends up inaccurate).

Web Tests on Chrome 56

Sunspider 1.0.2
Mozilla Kraken 1.1
Google Octane 2.0
WebXPRT15

System Tests

PDF Opening
FCAT
3DPM v2.1
Dolphin v5.0
DigiCortex v1.20
Agisoft PhotoScan v1.0

Rendering Tests

Corona 1.3
Blender 2.78
LuxMark CPU C++
LuxMark CPU OpenCL
POV-Ray 3.7.1b4
Cinebench R15 ST
Cinebench R15 MT

Encoding Tests

7-Zip 9.2
WinRAR 5.40
AES Encoding (TrueCrypt 7.2)
HandBrake v1.0.2 x264 LQ
HandBrake v1.0.2 x264-HQ
HandBrake v1.0.2 HEVC-4K

Office / Professional

PCMark8
Chromium Compile (v56)
SYSmark 2014 SE

Legacy Tests

3DPM v1 ST / MT
x264 HD 3 Pass 1, Pass 2
Cinebench R11.5 ST / MT
Cinebench R10 ST / MT

A side note - a couple of benchmarks (LuxMark) weren't fully 100% giving good data during testing. Need to go back and re-work this part of our testing.

2017 CPU Gaming Tests

For our new set of GPU tests, we wanted to think big. There are a lot of users in the ecosystem that prioritize gaming above all else, especially when it comes to choosing the correct CPU. If there's a chance to save $50 and get a better graphics card for no loss in performance, then this is the route that gamers would prefer to tread. The angle here though is tough - lots of games have different requirements and cause different stresses on a system, with various graphics cards having different reactions to the code flow of a game. Then users also have different resolutions and different perceptions of what feels 'normal'. This all amounts to more degrees of freedom than we could hope to test in a lifetime, only for the data to become irrelevant in a few months when a new game or new GPU comes into the mix. Just for good measure, let us add in DirectX 12 titles that make it easier to use more CPU cores in a game to enhance fidelity.

Our original list of nine games planned in February quickly became six, due to the lack of professional-grade controls on Ubisoft titles. If you want to see For Honor, Steep or Ghost Recon: Wildlands benchmarked on AnandTech, point Ubisoft Annecy or Ubisoft Montreal in my direction. While these games have in-game benchmarks worth using, unfortunately they do not provide enough frame-by-frame detail to the end user, despite using it internally to produce the data the user eventually sees (and it typically ends up obfuscated by another layer as well). I would instead perhaps choose to automate these benchmarks via inputs, however the extremely variable loading time is a strong barrier to this.

So we have the following benchmarks as part of our 4/2 script, automated to the point of a one-button run and out pops the results four hours later, per GPU. Also listed are the resolutions and settings used.

  • Civilization 6 (1080p Ultra, 4K Ultra)
  • Ashes of the Singularity: Escalation* (1080p Extreme, 4K Extreme)
  • Shadow of Mordor (1080p Ultra, 4K Ultra)
  • Rise of the Tomb Raider #1 - GeoValley (1080p High, 4K Medium)
  • Rise of the Tomb Raider #2 - Prophets (1080p High, 4K Medium)
  • Rise of the Tomb Raider #3 - Mountain (1080p High, 4K Medium)
  • Rocket League (1080p Ultra, 4K Ultra)
  • Grand Theft Auto V (1080p Very High, 4K High)

For each of the GPUs in our testing, these games (at each resolution/setting combination) are run four times each, with outliers discarded. Average frame rates, 99th percentiles and 'Time Under x FPS' data is sorted, and the raw data is archived.

The four GPUs we've managed to obtain for these tests are:

  • MSI GTX 1080 Gaming X 8G
  • ASUS GTX 1060 Strix 6G
  • Sapphire Nitro R9 Fury 4GB
  • Sapphire Nitro RX 480 8GB

In our testing script, we save a couple of special things for the GTX 1080 here. The following tests are also added:

  • Civilization 6 (8K Ultra, 16K Lowest)

This benchmark, with a little coercion, are able to be run beyond the specifications of the monitor being used, allowing for 'future' testing of GPUs at 8K and 16K with some amusing results. We are only running these tests on the GTX 1080, because there's no point watching a slideshow more than once.

Test Bed and Setup Benchmarking Performance: CPU System Tests
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  • MTEK - Monday, July 24, 2017 - link

    Random amusement: Sandy Bridge got 1st place in the Shadow of Mordor bench w/ a GTX 1060.
  • shabby - Monday, July 24, 2017 - link

    That's funny and sad at the same time unfortunately.
  • mapesdhs - Monday, July 24, 2017 - link

    S'why I love my 5GHz 2700K (daily system). And the other one (gaming PC). And the third (benchmarking rig), the two I've sold to companies, another built for a friend, another set aside to sell, another on a shelf awaiting setup... :D 5GHz every time. M4E, TRUE, one fan, 5 mins, done.
  • GeorgeH - Monday, July 24, 2017 - link

    Those decreased overclocking performance numbers aren't just red flags, they're blinding red flashing lights with the power of a thousand suns.

    Seriously, that should have been the entire article - this platform is a disaster if it loses performance under sustained load. That's not hyperbole, it's cold hard truth. Sustained load is part of what HEDT is about, and with X299 you're spending more money for significantly less performance?

    I sincerely hope you're going to get to the bottom of this and not just shrug and let it slide away as a mystery. Hopefully it's just platform immaturity that gets ironed out, but at the present time I have absolutely no clue how you could recommend X299 in any way. Significantly less sustained performance is a do not pass go, do not collect $200, turn the car around, oh hell no, all caps showstopper.
  • deathBOB - Monday, July 24, 2017 - link

    But they're big AVX workloads. We know heat and power get a bit crazy with the AVX, and at some point we should just step back and realize that overclocking may not be appropriate for these workloads.
  • GeorgeH - Monday, July 24, 2017 - link

    But other AVX workloads didn't have the issue.

    Until we know exactly what is going on and what will be required to fix it, I can't comprehend how anyone can regard X299, at least with the quad core CPUs, as anything but "Nope". Maybe a BIOS update will help, or tuning the overclock, but maybe it'll require new motherboard revisions or delidding the CPU. I'm sure it'll get fixed/understood at some point, but for now recommending this platform is really hard to accept as a good idea.
  • MrSpadge - Monday, July 24, 2017 - link

    > But other AVX workloads didn't have the issue.

    Using a few of those instructions is different from hammering the CPU with them. Not sure what this software does, but this could easily explain it.
  • Icehawk - Monday, July 24, 2017 - link

    I do a lot of Handbrake encoding to HEVC which will peg all cores on my O/C'd 3770, it uses AVX but obviously a much older version with less functionality, and I can have it going indefinitely without issue.

    I've looked at the 7800\7820 as an upgrade but if they cannot sustain performance with a reasonable cooling setup then there is no point. The KBL-X parts don't offer enough of a performance improvement to be worth the cost of the X299 mobo which also seem to be having teething problems.

    Future proofing is laughable, let's say you bought a 7740x today with the thought of upgrading in two years to a higher core count proc - how likely is it that your motherboard and the new proc will have the same pinout? History says it ain't happening at Camp Intel.

    At this point I'm giving a hard pass to this generation of Intel products and hope that v2 will fix these issues. By then AMD may have come close enough in ST performance where I would consider them again, I really want the best ST & MT performance I can get in the $350 CPU zone which has traditionally been the top i7. AMD's MT performance almost tempts me to just build an encoding box.

    I loved my Athlon back in the day, anyone remember Golden Fingers? :D
  • mapesdhs - Monday, July 24, 2017 - link

    Golden Fingers... I had to look that up, blimey! :D
  • DrKlahn - Tuesday, July 25, 2017 - link

    I recently went from a 4.6GHz 3770K to a 1700X @ 4GHz at home. I play some older games that don't thread well (WoW being one of them). The Ryzen is at least as fast or faster in those workloads. Run Handbrake or Sony Movie Studio and the Ryzen is MUCH faster. We use built 6 core 5820K stations at work for some users and have recently added Ryzen 1600 stations due to the tremendous cost savings. We have yet to run into any tangible difference between the two platforms.

    Intel does have a lead in ST, but tests like these emphasize it to the point it seems like a bigger advantage than it is in reality. The only time I could see the premium worth it is if you have a task that needs ST the majority of the time (or a program is simply very poorly optimized for Ryzen). Otherwise AMD is offering an extraordinary value and as you point out AM4 will at least be supported for 2 more spins.

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