Today Basemark released a new cross-platform benchmark, aptly named Basemark GPU. The new benchmark is a result of what is claimed to be two and a half years of development. The key characteristic of Basemark GPU is that it's aiming for all platforms and graphics APIs. By default it uses different workload complexities on desktop and mobile in order to match the expected performance of the platform. However the desktop client can also be set to the mobile profile to allow for more apples-to-apples testing with mobile devices.

Today's launch includes Windows, Linux and Android releases, supporting OpenGL and Vulkan graphics APIs. In the coming months it's said that we'll see DirectX 12 and Metal (iOS) added to the mix. The benchmark also supports selectable texture compression formats with a choice between ETC2, ASTC and EC7.

The benchmark is also designed to give the most amount of information on performance possible, and the regular score reporting includes average, minimum, and maximum FPS. The benchmark is also able to output frame-time data, which for mobile devices is a first for a free benchmarking applicaiton. 

We've been in contact with Basemark over the last couple of weeks in terms of providing feedback and evaluations of the new test in regards to our mobile testing suite. Having a new mobile benchmark in particular is of great value as the ecosystem is severely lacking good and reliable benchmarking tools.

Gallery: Basemark GPU

The new test can be downloaded on the Play Store for Android, and on the Basemark website for Windows and Linux platforms. 

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  • mode_13h - Friday, June 22, 2018 - link

    For a (mostly) *free* benchmark? Wow...

    We're lucky even to get this, not to mention having them add the features you want. And you expect payment *on top* of THAT?
  • mode_13h - Friday, June 22, 2018 - link

    P.S. I know you were joking, but I just think it's in poor taste.

    I appreciate merely having them chat us in this thread.
  • Alexvrb - Monday, June 25, 2018 - link

    Many people get paid for their good ideas. Instead I get to crack a joke about it, and get criticized by some random hotdog on the internet (free bonus!!). So when you see tests of a Snapdragon running Windows on ARM with a natively compiled ARM64 version of this benchmark, you can feel free to thank me.

    Oh, and FYI, it's to THEIR benefit to show up in these threads to DEFEND their product. If you look at the OP he was replying to, it was a negative (and uninformed) post and he was attempting to cancel it out by setting the record straight. They wouldn't do it if there was no benefit to them. The fact that it is mutually beneficial is just a nice bonus.
  • mode_13h - Tuesday, June 26, 2018 - link

    Eh, for the record I'm not a hotdog. Just a dog.
  • mode_13h - Thursday, June 21, 2018 - link

    Thanks for the cool benchmark!

    I like the demo mode - just wish it were longer. I have no problem paying like $5 or so for something like the 3D Mark installments.

    BTW, it'd be nice if it said how much space the textures used.

    Finally, I don't know if you guys do this (haven't submitted mine, yet), but it might be interesting to try and log temperature data, along with people's benchmark scores.
  • Tero @ Basemark - Thursday, June 21, 2018 - link

    Thanks! :) I have forwarded your feedback to the product team and they will consider adding these for the next release.
  • mode_13h - Friday, June 22, 2018 - link

    I note that you guys are Finnish. Not that it should matter, but having grown up on PC demos, I'm always glad to see its legacy.
  • B3an - Wednesday, June 20, 2018 - link

    This app wrongly thinks my Snapdragon 845 S9+ is using a Exynos SoC, and that i have a EU phone, when i have a HK import.
  • Tero @ Basemark - Thursday, June 21, 2018 - link

    Thanks for informing us, we're investigating this
  • Tero @ Basemark - Thursday, June 21, 2018 - link

    Is your phone Samsung G9650?

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