Hands On With NVIDIA's Shadowplay

Though it’s technically not part of the GeForce GTX 780 Ti launch, before diving into our typical collection of benchmarks we wanted to spend a bit of time looking at NVIDIA’s recently released Shadowplay utility.

Shadowplay was coincidentally enough first announced back at the launch of the GTX 780. Its designed purpose was to offer advanced game recording capabilities beyond what traditional tools like FRAPS could offer by leveraging NVIDIA image capture and video encode hardware. In doing so, Shadowplay would be able to offer similar capabilities with much less overhead, all the while also being able to utilize the NVENC hardware H.264 encoder to encode to space efficient H.264 rather than the bulky uncompressed formats traditional tools offer.

With Shadowplay and NVIDIA’s SHIELD streaming capabilities sharing so much of the underlying technology, the original plan was to launch Shadowplay in beta form shortly after SHIELD launched, however Shadowplay ended up being delayed, ultimately not getting its beta release until last week (October 28th). NVIDIA has never offered a full accounting for the delay, but one of the most significant reasons was because they were unsatisfied with their original video container choice, M2TS. M2TS containers, though industry standard and well suited for this use, have limited compatibility, with Windows Media Player in particular being a thorn in NVIDIA’s side. As such NVIDIA held back Shadowplay in order to convert it over to using MP4 containers, which have a very high compatibility rate at the cost of requiring some additional work on NVIDIA’s part.

In any case with the container issue resolved Shadowplay is finally out in beta, giving us our first chance to try out NVIDIA’s game recording utility. To that end while clearly still a beta and in need of further polishing and some feature refinements, at its most basic level we’ve come away impressed with Shadowplay, with NVIDIA having delivered on all of their earlier core promises for the utility

With regards to functionality, all of Shadowplay’s basic functionality is in. The utility offers two recording modes: a manual mode and a shadow mode, the former being self-explanatory while the latter being an always-active rolling buffer of up to 20 minutes that allows saving the buffer after the fact in a DVR-like fashion. Saving the shadow buffer causes the entirety of the buffer to be saved and a new buffer started, while manual mode can be started and stopped as desired.

Shadowplay Average Bitrates
High Quality 52Mbps
Medium Quality
23Mbps
Low Quality
16Mbps

Next to being able to control the size of the shadow buffer, Shadowplay’s other piece of significant flexibility comes through the ability to set the quality (and therefore file size) of the recordings Shadowplay generates. Since Shadowplay uses lossy H.264 the recording bitrates will scale with the quality, with Shadowplay offering 3 quality levels: high (52Mbps), medium (23Mbps), and low (16Mbps). Choosing between the quality levels will depend on the quality needed and what the recording is intended for, due to the large difference in quality and size. High quality is as close as Shadowplay gets to transparent compression, and with its large file sizes is best suited for further processing/transcoding. Otherwise Medium and Low are low enough bitrates that they’re reasonably suitable for distribution as-is, however there is a distinct quality tradeoff in using these modes.

Moving on, at this moment while Shadowplay offers a range of quality settings for recording it only offers a single resolution and framerate: 1080p at 60fps. Neither the frame rate nor the resolution is currently adjustable, so whenever you record and despite the resolution you record from, it will be resized to 1920x1080 and recorded at 60fps. This unfortunately is an aspect-ratio unaware resize too, so even non-16:9 resolutions such as 1920x1200 or 2560x1600 will be resized to 1080p. Consequently at this time this is really the only weak point for Shadowplay; while the NVENC encoder undoubtedly presents some limitations, the inability to record at just a lower resolution or in an aspect ratio compliant manner is something we’d like to see NVIDIA expand upon in the final version of the utility.

Finally, let’s talk about performance. One of Shadowplay’s promises was that the overhead from recording would be very low – after all, it needs to be low enough to make always-on shadow mode viable – and this is another area where the product lives up to NVIDIA’s claims. To be sure there’s still some performance degradation from enabling Shadowplay, about 5% by our numbers, but this is small enough that it should be tolerable. Furthermore Shadowplay doesn’t require capping the framerate like FRAPS does, so it’s possible to use Shadowplay and still maintain framerates over 60fps. Though as to be expected, this will introduce some frame skipping in the captured video, since Shadowplay will have to skip some frames to keep within its framerate limitations.

Shadowplay Performance (GTX 780 Ti)

On a related note, we did some digging for a technical answer for why Shadowplay performs as well as it does, and found our answer in an excellent summary of Shadowplay by Alexey Nicolaychuk, the author of RivaTuner and its derivatives (MSI Afterburner and EVGA Precision). As it turns out, although the NVENC video encoder plays a part in that – compressing the resulting video and making the resulting stream much easier to send back to the host and store – that’s only part of the story. The rest of Shadowplay’s low overhead comes from the fact that NVIDIA also has specific hardware and API support for the fast capture of frames built into Kepler GPUs. This functionality was originally intended to facilitate GRID and game streaming, which can also be utilized for game recording (after all, what is game recording but game streaming to a file instead of another client?).

This functionality is exposed as Frame Buffer Capture (NVFBC) and Inband Frame Readback (NVIFR). NVFBC allows Shadowplay to pull finished frames straight out of the frame buffer directly at a low level, as opposed to having to traverse the graphics APIs at a high level. Meanwhile NVIFR does have operate at a slightly higher level to inject itself into the graphics API, but in doing so it gains the flexibility to capture images from render targets as opposed to just frame buffers. Based on what we’re seeing we believe that NVIDIA is using NVFBC for Shadowplay, which would be the lowest overhead option while also explaining why Shadowplay can only capture full screen games and not windowed mode games, as frame buffer capturing is only viable when a game has exclusive control over the frame buffer.

Wrapping things up, it’s clear that NVIDIA still has some polishing they can apply to Shadowplay, and while they aren’t talking about the final release this soon, as a point of reference it took about 4 months for NVIDIA’s SHIELD game streaming component to go from beta to a formal, finished release. In the interim however it’s already in a very usable state, and it should be worth keeping an eye on in the future to see what else NVIDIA does to further improve the utility.

The Test

The press drivers for the launch of the GTX 780 Ti are release 331.70, which other than formally adding support for the new card is otherwise identical to the standing 331.65 drivers.

Meanwhile on a housekeeping note, we want to quickly point out that we’ll be deviating a bit from our normal protocol and including the 290X results for both normal (quiet) and uber modes. Typically we’d only include results from the default mode in articles such as these, but since we need to cover SLI/Crossfire performance and since we didn’t have 290X CF quiet mode results for our initial 290X review, we’re throwing in both so that we can compare the GTX 780 Ti to the 290X CF without being inconsistent by suddenly switching to the lower performance quiet mode numbers. Though with that said, for the purposes of our evaluation we will be focusing almost entirely on the quiet mode numbers, given the vast difference in both performance and noise that comes from using it.

CPU: Intel Core i7-4960X @ 4.2GHz
Motherboard: ASRock Fatal1ty X79 Professional
Power Supply: Corsair AX1200i
Hard Disk: Samsung SSD 840 EVO (750GB)
Memory: G.Skill RipjawZ DDR3-1866 4 x 8GB (9-10-9-26)
Case: NZXT Phantom 630 Windowed Edition
Monitor: Asus PQ321
Video Cards: AMD Radeon R9 290X
AMD Radeon R9 290
XFX Radeon R9 280X Double Dissipation
AMD Radeon HD 7990
AMD Radeon HD 7970
NVIDIA GeForce GTX Titan
NVIDIA GeForce GTX 780 Ti
NVIDIA GeForce GTX 780
NVIDIA GeForce GTX 770
Video Drivers: NVIDIA Release 331.58 WHQL
NVIDIA Release 331.70 Beta
AMD Catalyst 13.11 Beta v1
AMD Catalyst 13.11 Beta v5
AMD Catalyst 13.11 Beta v8
OS: Windows 8.1 Pro

 

Meet The GeForce GTX 780 Ti Metro: Last Light
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  • FuriousPop - Sunday, November 10, 2013 - link

    lol. you do realize that those of us running surround/eyefinity need to have a bench to relate to this. Thats what 4k does for us, its not much but its better than just that standard 1600p.
    in actual fact i am currently gaming close to 8k resolution (eyefinity) so before you rage, take a breath!
  • yeeeeman - Thursday, November 7, 2013 - link

    And, after this replica from nVidia, the 290X still seems the right choice. You strap a water block on it, and it goes like 780Ti, has more memory (4GB) and consumes aprox. the same. You have to be extremely stubborn not to admit the fact that 290X is the right card to get.
  • Kutark - Friday, November 8, 2013 - link

    Right, cus the 90-140 dollars for the water block, also making the assumption that you already have all the other requisite shit for water cooling TOTALLY makes it worth it.

    For someone buying a new card, if they dont already have a water cooling setup, water cooling is a COMPLETE non option.
  • hero4hire - Sunday, November 10, 2013 - link

    Can buy aftermarket air coolers for >$100 too. Only for the tinkerers. I'd rather just see what an aftermarket does and not pretend I'm better. Amd has a laughably bad reference cooler which is why it's so easy to see the weak link. If we didn't see a large performance jump at 100% (60%) fan throttle I'd just call the 290 a bust and move on. I won't buy this gen but I am very interested just as an overclock er
  • scook9 - Thursday, November 7, 2013 - link

    AnandTech, PLEASE PLEASE test the 780 Ti against the R9 290x and R9 290 with all of them watercooled at stock clocks. This will be the only real way to tell what card is better than the other with temperatures removed from the equation as clearly temperature wildly influences the overall performance capabilities of these cards.

    Thanks!
  • Yojimbo - Thursday, November 7, 2013 - link

    Haha if you are going to watercool them, why test them at stock clocks? Because AMD is already more-or-less overclocking their cards and you want to cast AMD in a better light? If you are going to watercool them, then overclock each card aggressively, and test them that way.
  • eanazag - Thursday, November 7, 2013 - link

    I'm not sold on the Ti being that strong of a champ. I will say that Nvidia's cooler is by far better and AMD should take note - especially since AMD's temp limit is high. I don't have money for either 780 + or R290 +, but if I was spending Nvidia's position in any category doesn't justify the price. Their wins are not impressive enough for that. $50 more over the R290x is reasonable. The overclocking options look good; without overclocking R290X + $25.
  • looncraz - Thursday, November 7, 2013 - link

    Is it just me or do the performance charts not mate up with the words?

    What I mean is that the charts will show the 290X, in uber mode, beating the 780Ti by 2-3FPS almost across the board and then the text in the article will declare the 780Ti the winner. This is most obvious on the Crysis: Warhead page.

    "with the additional performance offered by the GTX 780 Ti NVIDIA is once again at the top, though only by a margin of under 2fps"

    That isn't true any way you shake it. The 290X in quiet mode loses by 1.2FPS - at worst - and in uber mode it wins by 2.2FPS.

    All I see in the charts from the 780Ti is a card with a slight average advantage at lower resolutions and a more significant loss at higher resolutions. Not a bad card, but I'd call it a tie if anything... a performance difference in the range of 2% between the 290X and Titan was considered a tie... why not now?
  • mac2j - Thursday, November 7, 2013 - link

    Totally agree - and the reviews on other sites are much more balanced from what I've seen so far. I don't think of Ryan as someone who is generally overtly biased, but if you look at the numbers this looks like a huge win for the 290X. In most games the 2 cards are +/- 5% of each other which wouldn't even justify a $100 premium much less $150. On top of that the 290X seems to scale better in CF. Just my interpretation based on the games I play but the "final words" seems very slanted and the "11%" over 290X seems very biased as its not based on Uber mode.
  • venkman - Thursday, November 7, 2013 - link

    Maybe this has been asked before, but when are we going to see Benchmarks with the 2013 Fall Games? Battlefield 4/COD: Ghosts/Batman/AC4 etc?

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