Image Quality - Xbox 360 vs. Xbox One

Before I get to the PS4 comparison, I wanted to start with some videos showcasing the improvement you can expect from launch day titles that are available on both the Xbox 360 and Xbox One. I turned to Call of Duty: Ghosts for this comparison as it’s broadly available on all platforms I’m comparing today.

Note that cross platform launch titles, particularly those available on previous generation consoles, end up being the worst examples of what’s possible on a next-generation platform. For the most part they’re optimized for the platform with the larger installed base (i.e. prior-gen hardware), and the visual uplift on new hardware isn’t as much as it could be. I’d say my subjective experience in playing a lot of the launch titles on Xbox One and PS4 mirrors this sentiment. Basic things like not having accurate/realistic cloth physics in games like CoD: Ghosts just screams port and not something that was designed specifically for these next gen systems. Just as we’ve seen in prior generations, it’s likely going to be a good 12 - 24 months before we see great examples of games on this new generation of hardware.

Now that I’ve adequately explained why this is a bad comparison, let’s get to the comparison. I’ve captured HDMI output on both consoles. They were both set to full range (0-255), however I had issues with the Xbox One respecting this setting for some reason. That combined with differences across Ghosts on both platforms left me with black levels that don’t seem equalized between the platforms. If you can ignore that, we can get to the comparison at hand.

All of these videos are encoded at 4K, with two 1080p captures placed side by side. Be sure to select the highest quality playback option YouTube offers.

The first scene is the intro to Ghosts. Here you can see clear differences in lighting, details in the characters, as well as some basic resolution/AA differences as well (Xbox 360 image sampleXbox One image sample).

The second scene is best described as Call of Duty meets Gravity. Here the scene is going by pretty quickly so you’re going to have to pause the video to get a good feel for any differences in the platforms. What’s most apparent here though is the fact that many present day users can likely get by sticking with older hardware due to the lack of titles that are truly optimized for the Xbox One/PS4.

Now getting to scenes more representative of actual gameplay, we have Riley riding around wanting badly to drive the military vehicle. Here the differences are huge. The Xbox One features more realistic lighting, you can see texture in Riley’s fur, shadows are more detailed and there seems to be a resolution/AA advantage as well. What’s funny is that although the Xbox One appears to have a resolution advantage, the 360 appears to have less aliasing as everything is just so blurry.

Speaking of aliasing, we have our final IQ test which is really the perfect test case for high resolution/AA. Once again we see a completely different scene comparing the Xbox One to Xbox 360. Completely different lighting, much more detail in the environments as well as objects on the ground. The 360 version of Ghosts is just significantly more blurry than what you get on the One, which unfortunately makes aliasing stand out even more on the One.

Even though it’ll be a little while before we get truly optimzed next-gen titles, there’s an appreciable improvement on those games we have today for anyone upgrading from an older console. The difference may be more subtle than in previous generations, but it’s there.

Performance - An Update Image Quality - Xbox One vs. PlayStation 4
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  • Da W - Wednesday, November 20, 2013 - link

    Snes-Genesis might be debatable, but not N64 vs PSone? On what planet you live on? PSone was crap. Only thing that made it what it become was the use of CD and Final Fantasy 7!
  • djboxbaba - Wednesday, November 20, 2013 - link

    Crap? PSone had the greatest game library in the history of consoles... what planet are you on?
  • kyuu - Wednesday, November 20, 2013 - link

    It's game library is irrelevant. They're talking about the hardware.
  • nikon133 - Wednesday, November 20, 2013 - link

    PS3 outsold X360 globally...
  • kyuu - Wednesday, November 20, 2013 - link

    Don't forget the Saturn and Dreamcast.
  • xgerrit - Thursday, November 21, 2013 - link

    The question is: Why? And the answer probably isn't "it failed because it was the best hardware."

    This is the first generation where social lock-in is going to affect purchase decisions right from the start... Most people will end up buying the console their friends have so they can do multiplayer. Since both consoles are going to sell out for the next few months the question this time around might be: Who can make them faster?
  • Kurge - Wednesday, November 20, 2013 - link

    Total rubbish. If you could mimic the controllers or use a third party identical controller and do a blind test most people would be unable to detect any graphical differences. Most of it is pixel peeping where you take snapshots and compare.

    It's all nonsense, either platform will play games that look roughly the same - Ryse is said to be probably the best _looking_ game on either platform, and it's a One game.

    Sorry - this line of thinking of yours is a fail. Game quality will depend on the developers, not slight differences in peak performance.

    This generation is less about hardware and more about software - and Microsoft is _miles_ ahead of Sony as a software company.
  • mikeisfly - Thursday, November 21, 2013 - link

    I wonder if you did a double blind test if anyone could pick the PS4 over the Xbox One. Maybe Anadtech should run that test. Hell add the Wii U in there too. I don't think people would like what they see. Humans eye is designed to see contract and frame-rate over resolution.
  • hoboville - Wednesday, November 20, 2013 - link

    Very interesting read, I wish I understood more about the importance of more CUs vs clock speed.
  • kallogan - Wednesday, November 20, 2013 - link

    those idling power consumption numbers are awful, especially when it's supposed to have low power jaguar cpus on board. Consoles are really pieces of junk.

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