Image Quality - Xbox 360 vs. Xbox One

Before I get to the PS4 comparison, I wanted to start with some videos showcasing the improvement you can expect from launch day titles that are available on both the Xbox 360 and Xbox One. I turned to Call of Duty: Ghosts for this comparison as it’s broadly available on all platforms I’m comparing today.

Note that cross platform launch titles, particularly those available on previous generation consoles, end up being the worst examples of what’s possible on a next-generation platform. For the most part they’re optimized for the platform with the larger installed base (i.e. prior-gen hardware), and the visual uplift on new hardware isn’t as much as it could be. I’d say my subjective experience in playing a lot of the launch titles on Xbox One and PS4 mirrors this sentiment. Basic things like not having accurate/realistic cloth physics in games like CoD: Ghosts just screams port and not something that was designed specifically for these next gen systems. Just as we’ve seen in prior generations, it’s likely going to be a good 12 - 24 months before we see great examples of games on this new generation of hardware.

Now that I’ve adequately explained why this is a bad comparison, let’s get to the comparison. I’ve captured HDMI output on both consoles. They were both set to full range (0-255), however I had issues with the Xbox One respecting this setting for some reason. That combined with differences across Ghosts on both platforms left me with black levels that don’t seem equalized between the platforms. If you can ignore that, we can get to the comparison at hand.

All of these videos are encoded at 4K, with two 1080p captures placed side by side. Be sure to select the highest quality playback option YouTube offers.

The first scene is the intro to Ghosts. Here you can see clear differences in lighting, details in the characters, as well as some basic resolution/AA differences as well (Xbox 360 image sampleXbox One image sample).

The second scene is best described as Call of Duty meets Gravity. Here the scene is going by pretty quickly so you’re going to have to pause the video to get a good feel for any differences in the platforms. What’s most apparent here though is the fact that many present day users can likely get by sticking with older hardware due to the lack of titles that are truly optimized for the Xbox One/PS4.

Now getting to scenes more representative of actual gameplay, we have Riley riding around wanting badly to drive the military vehicle. Here the differences are huge. The Xbox One features more realistic lighting, you can see texture in Riley’s fur, shadows are more detailed and there seems to be a resolution/AA advantage as well. What’s funny is that although the Xbox One appears to have a resolution advantage, the 360 appears to have less aliasing as everything is just so blurry.

Speaking of aliasing, we have our final IQ test which is really the perfect test case for high resolution/AA. Once again we see a completely different scene comparing the Xbox One to Xbox 360. Completely different lighting, much more detail in the environments as well as objects on the ground. The 360 version of Ghosts is just significantly more blurry than what you get on the One, which unfortunately makes aliasing stand out even more on the One.

Even though it’ll be a little while before we get truly optimzed next-gen titles, there’s an appreciable improvement on those games we have today for anyone upgrading from an older console. The difference may be more subtle than in previous generations, but it’s there.

Performance - An Update Image Quality - Xbox One vs. PlayStation 4
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  • Stuka87 - Wednesday, November 20, 2013 - link

    Hmm, seems they are 360P when viewed on youtube, but HD is available if watching the embedded version. Strange.
  • Hubb1e - Wednesday, November 20, 2013 - link

    I was able to see the 4K versions actually which was pretty cool. First time I've actually seen a 4K video from youtube.
  • Shadowmaster625 - Wednesday, November 20, 2013 - link

    Microsoft is just beyond stupid. It's nothing to produce GDDR5. It costs basically the same amount of money to produce 50 million GDDR5 chips vs 50 million DDR3 chips. That is the whole point of making a gaming console in the first place. You get massive volume discounts on all your parts. Only a fool would buy an xbox, there is absolutely no reason to.. its not like microsoft is going to have that much exclusivity.
  • tipoo - Wednesday, November 20, 2013 - link

    A few dollars extra across say 80 million units is a lot. Do I wish they used GDDR5? Yes. But their decisions are based on their own cost analysis.
  • Tyns - Wednesday, November 20, 2013 - link

    The predicted price and availability of GDDR5 was highly questionable at the time MSFT needed to commit to the decision. Sony gambled and it happened to work out for them. A 6 month to 1 year delay or an extra $100-200 for the console would have been devastating if it had gone the other way, no?

    Sony's gamble paid off an now MSFT looks foolish, which is a shame for all of us.
  • Hubb1e - Wednesday, November 20, 2013 - link

    I had also heard that Sony had decided to go with 4GB of GDDR5 but decided to double that when MS announced 8GB. Half the ram on the sony box would have hurt its ability to take advantage of its better hardware.
  • TEAMSWITCHER - Wednesday, November 20, 2013 - link

    I thought the image quality differences would be more subtle. But watching the COD:Ghosts video side-by-side you can see there is a more pronounced "shimmering" in the image on the Xbox One. Microsoft screwed up - I didn't spend $1500 on an HDTV to look at crappy images. Fore me the choice is clear - the PS4 wins this round. If enough people avoid the Xbox One, next year there won't be exclusive titles to miss out on.
  • Kurge - Wednesday, November 20, 2013 - link

    COD is badly coded, and what you don't see in the video is the frame rate choking of the PS4.

    What now?
  • Revdarian - Sunday, November 24, 2013 - link

    Actually DF found out that CoD on the PS4 was running too fast, and that was the issue.
  • Flunk - Wednesday, November 20, 2013 - link

    Thanks for confirming my suspicions that it’s likely going to be a good 12 - 24 months before we'll need to buy one of these new systems. Call me old fashioned but I like for that "killer" app before I upgrade to new hardware.

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