Other Features: GameStream, ShadowPlay, Optimus, etc.

Along with Battery Boost, the GTX class of 800M GPUs will now also support NVIDIA’s GameStream and ShadowPlay technologies, again through NVIDIA’s GeForce Experience software. Unlike Battery Boost, these are almost purely software driven solutions and so they are not strictly limited to 800M hardware. However, the performance requirements are high enough that NVIDIA is limiting their use to GTX GPUs, and all GTX 700M and 800M parts will support the feature, along with the GTX 680M, 675MX, and 670MX. Basically, all GTX Kepler and Maxwell parts will support GameStream and ShadowPlay; the requirement for Kepler/Maxwell incidentally comes because GameStream and ShadowPlay both make use of NVIDIA’s hardware encoding feature.

If you haven’t been following NVIDIA’s software updates, the quick summary is that GameStream allows the streaming of games from your laptop/desktop to an NVIDIA SHIELD device. Not all games are fully supported/optimized, but there are over 50 officially supported games and most Steam games should work via Steam’s Big Picture mode. I haven’t really played with GameStream yet, so I’m not in a position to say much more on the subject right now, but if you don’t mind playing with a gamepad it’s another option for going mobile – within the confines of your home – and can give you much longer unplugged time. GameStream does require a good WiFi connection (at least 300Mbps 5GHz, though you can try it with slower connections I believe), and the list of GameStream-Ready routers can be found online.

On a related note, something I'd really like to see is support for GameStream extended to more than just SHIELD devices. NVIDIA is already able to stream 1080p content in this fashion, and while it might not match the experience of a GTX 880M notebook running natively, it would certainly be a big step up from lower-end GPUs and iGPUs. Considering the majority of work is done on the source side (rendering and encoding a game) and the target device only has to decode a video stream and provide user I/O, it shouldn't be all that difficult. Take it a step further and we could have something akin to the GRID Gaming Beta coupled with a gaming service (Steam, anyone?) and you could potentially get five or six hours of "real" gaming on any supported laptop! Naturally, NVIDIA is in the business of selling GPUs and I don't see them releasing GameStream for non-NVIDIA GPUs (i.e. Intel iGPUs) any time soon, if ever. Still, it's a cool thought and perhaps someone else can accomplish this. (And yes, I know there are already services that are trying to do cloud gaming, but they have various drawbacks; being able to do my own "local cloud gaming" would definitely be cool.)

ShadowPlay targets a slightly different task, namely that of capturing your best gaming moments. When enabled in GFE, at any point in time you can press Alt+F10 to save up to the last 20 minutes (user configurable within GFE) of game play. Manual recording is also supported, with Alt+F9 used to start/stop recording and a duration limited only by the amount of disk space you have available. (Both hotkeys are customizable as well.) The impact on performance with ShadowPlay is typically around 5%, and at most around 10%, with a maximum resolution of up to 1080p (higher resolutions will be automatically scaled down to 1080p).

We’ve mentioned GeForce Experience quite a few times now, and NVIDIA is particularly proud of all the useful features they’ve managed to add to GFE since it first went into open beta at the start of 2013. Initially GFE’s main draw was the ability to apply “optimal” settings to all supported/detected games, but obviously that’s no longer the only reason to use the software. Anyway, I’m not usually much of a fan of “automagic” game settings, but GFE does tend to provide appropriate defaults, and you can always adjust any settings that you don’t agree with. AMD is trying to provide a similar feature via their Raptr gaming service, but by using a GPU farm to automatically test and generate settings for all of their GPUs NVIDIA is definitely ahead for the time being.

NVIDIA being ahead of AMD applies to other areas as well, to varying degrees. Optimus has seen broad support for nearly every laptop equipped with an NVIDIA GPU for a couple years now, and the number of edge cases where Optimus doesn’t work quite as expected is quite small – I can’t remember the last time I had any problems with the feature. Enduro tends to work okay on the latest platforms as well, but honestly I haven’t received a new Enduro-enabled laptop since about a year ago, and there have been plenty of times where Enduro – and AMD’s drivers – have been more than a little frustrating. PhysX and 3D Vision also tend to get used/supported more than the competing solutions, but I’d rate those as being less important in general.

New for GTX 800M: Battery Boost Gaming Notebooks Are Thriving
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  • MrSpadge - Wednesday, March 12, 2014 - link

    Only if you equate the next gen consoles with the PS4. The XBone (~HD7790) is about matched by GTX750Ti.
  • rish95 - Wednesday, March 12, 2014 - link

    Are you sure? As far as I know, the 750 Ti outperforms the PS4 in Battlefield 4 and the XBone in Titanfall.
  • jasonelmore - Thursday, March 13, 2014 - link

    it plays titanfall on medium settings @1080p 60FPS.. The Xbox One is using similar settings but only rendering at 760p then upscaled. So yes, it's faster if you dismiss variables like CPU and Platform performance.

    No real way to compare unless someone pops in a Steamroller cpu with 750 Ti
  • rish95 - Thursday, March 13, 2014 - link

    While that would be nice to see, I don't think that's the point. The OP said the 750 Ti can't make for a viable gaming platform compared to current gen consoles, because it is "slower."

    Clearly it can. It's outperforming both consoles with some CPU/platform setups. The 860Ms in these laptops would likely be paired with i5s and i7s, which will yield much better CPU performance than the Steamroller APUs in the consoles.
  • sheh - Wednesday, March 12, 2014 - link

    860M and 860M. That's nice. A new low in obfuscation of actual specs?
  • schizoide - Wednesday, March 12, 2014 - link

    Agreed, I also found that disgusting.
  • MrSpadge - Wednesday, March 12, 2014 - link

    Exactly. Especially since the "860M (Kepler)" is crippled by its memory bus. What's the point of putting such a large, powerful and expensive chip in there when many shaders are deactivated and not even the remaining ones can use their full performance potential. You also can't make a huge chip as energy efficient as a smaller one by disabling parts of it.

    GK106 with full shaders, 192 bit bus and moderate clocks would have been more economic and at least as powerful, probably a bit faster depending on game and settings.

    Yet regarding power efficiency "860M (Maxwell)" destroys both of these configurations, which makes them rather redundant. Especially since it should be cheaper for nVidia to produce the GM107. Do they have so many GK104 left to throw away?
  • En1gma - Wednesday, March 12, 2014 - link

    > 800M will be a mix of both Kepler and Maxwell parts
    and even Fermi: 820m is GF108-based
  • En1gma - Wednesday, March 12, 2014 - link

    or GF117..
  • r3loaded - Wednesday, March 12, 2014 - link

    Why does Nvidia persist with the GT/GTX prefixes? They're largely meaningless as people just go off the 3-digit model number.

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